

While regular light attacks are fast, heavier attacks inflict more damage and can throw back multiple enemies yet can overheat requiring a cool-down period between uses. The third-person action sequences resemble " beat 'em up" style gameplay where the player must defeat enemies in close combat, utilizing light and heavy attacks, counters, dashes, and projectiles. In addition to these two gauges, an additional one which is known as the "Unlimited gauge" fills up in a similar way to the burst gauge but instead can be activated to temporally increase the damage that can be inflicted on opponents. Once filled to maximum, players can unleash a powerful burst attack, which in the majority of cases is required in order to finish off strong opponents and advance the plot/gameplay, even commencing another cutscene. In order to do this, players must successfully defeat enemies, inflict large amounts of damage and press the current quick-time prompt correctly and in time. The burst gauge, however, starts empty at the start of every encounter that needs to be charged fully. The life gauge determines the current health and damage taken by the character that if depleted results in a game over/restart screen for that current section. In all forms of gameplay, however, player progress is determined by two gauges represented at the top of the screen, the life and burst gauge. The game also requires the player's direct input during cinematic events in the form of interactive cutscenes with various Quick time event and context sensitive button prompts. The gameplay throughout shifts between a third-person action and a rail shooter game. The gameplay of Asura's Wrath is a combination of multiple genres, while overall is presented in the style of an episodic anime series. The player is prompted during a fight to press the B button in order to increase and maintain their burst gauge, represented as the slowly filling red bar at the top of the screen (Xbox 360 version).

According to the game's producer Kazuhiro Tsuchiya, Asura's Wrath takes elements from Hindu and Buddhist mythologies and blends them with science fiction. Because of its unique style, the game has been described in the media as an "interactive anime".
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The story is presented in the style and format of an episodic series of cinematic scenes, including opening and closing credits, with the gameplay being integrated into the cinematic where players switch between third-person combat and interactive sequences with player input in the form of quick-time event button prompts. The game follows the title character, the demigod Asura as he seeks revenge on the pantheon of other demigods who betrayed him.
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The game is playable on PlayStation 3, Xbox 360, Xbox One & Xbox Series X/S via 360 backwards compatibility, and the PlayStation 4 and PC via PlayStation Now. Asura's Wrath was first announced at the Tokyo Game Show in 2010, and was released worldwide in February 2012.

As Asura holds his head, Sergei mocks Asura and Yasha over killing Durga before Asura smashes him on the ground and stomps on his head.Ī vain, destruction-obsessed deity, Sergei has a liking towards "true beauty" through killing humans and destroying things to satisfy his sadistic urges, to the point that even when dying, he enjoys Asura's fury. After destroying the Gohma, Asura, in his Wrath form, destroys Sergei's forces and confronts him and Yasha, fatally wounding Sergei. While Asura was facing off against Wyzen, Sergei murdered Durga and brought Mithra to Deus.ġ2,500 years later, Deus sends Sergei and Yasha to purify the corrupted Gohma forces. After the defeat of the Gohma Vlitra, Deus ordered Sergei to kidnap Mithra and kill Durga.
